CS2视频CFG中文注解
注解:CCE(CCE_CSGO)如有错误,恳请斧正
"setting.fullscreen" "1" \\ 全屏
"setting.coop_fullscreen" "0" \\窗口模式
"setting.nowindowborder" "1" \\ 无边框窗口
"setting.aspectratiomode" "1" \\ 纵横比
"setting.mat_vsync" "0" \\ 垂直同步
"setting.mat_triplebuffered" "0" \\ 三重缓冲
"setting.mat_monitorgamma" "2.200000" \\ 显示器伽马值(亮度,默认2.2 越低越亮,越高越暗)
"setting.mat_queue_mode" "-1" \\队列模式(修改cpu和显卡对csgo的渲染、对FPS,鼠标操作和弹道有些许影响,但是现在是sub-tick,选手普遍使用-1,此项有效值为 -1,-2,1,2)
"setting.mat_motion_blur_enabled" "0" \\启用动态模糊(1是启用,0是关闭)
"setting.gpu_mem_level" "2" \\GPU内存优先级
"setting.gpu_level" "3" \\GPU优先级
"setting.mat_antialias" "8" \\多重采样抗锯齿
"setting.mat_aaquality" "0" \\模型,贴图细节
"setting.mat_forceaniso" "1" \\贴图过滤模式
"setting.cpu_level" "2" \\CPU优先级
"setting.videoconfig_version" "1"
"setting.mem_level" "2" \\内存优先级
"setting.defaultres" "1920" \\横向分辨率
"setting.defaultresheight" "1080" \\纵向分辨率
"setting.r_player_visibility_mode" "1" \\增强角色对比度(0是关,1是开)
"setting.mat_enable_uber_shaders" "1" \\着色器缓存
"Version" "11"\\DX11启动
"setting.fullscreen_min_on_focus_loss" "1" \\全屏最小对焦最小帧率(后台运行帧率)
"setting.high_dpi" "0"\\高dpi
"setting.refreshrate_numerator" "165002" \\显示最大的刷新率(dx11)
"setting.refreshrate_denominator" "1000" \\显示最大刷新率(dx11)
"setting.r_texturefilteringquality" "0" \\纹理质量
"setting.r_texture_stream_max_resolution" "1024" \\纹理分辨率
"setting.r_csgo_lowend_objects" "0"
"setting.r_character_decal_resolution" "256" \\玩家血迹,弹道分辨率
"setting.r_csgo_mboit_force_mixed_resolution" "1"\\CSGO模型强制渲染成CS2的分辨率
"setting.csm_max_num_cascades_override" "2"\\双方距离与影子模糊程度
"setting.lb_csm_override_staticgeo_cascades" "1"\\镜头覆盖的数
"setting.lb_csm_override_staticgeo_cascades_value" "-1"\\镜头覆盖的数值
"setting.lb_sun_csm_size_cull_threshold_texels" "30.000000"\\镜头裁剪的尺寸阈值
"setting.lb_shadow_texture_width_override" "2048"\\横向灯光投影,高于2048即可
"setting.lb_shadow_texture_height_override" "3072"\\纵向灯光投影,高于3072即可
"setting.lb_barnlight_shadowmap_scale" "0.250000"\\灯光影子的清晰度,可对比值为0.250000和1.000000的清晰度
"setting.lb_csm_cascade_size_override" "640"\\镜头覆盖大小
"setting.r_particle_cables_cast_shadows" "0"\\粒子效果阴影
"setting.csm_viewmodel_shadows" "0"\\视图模型阴影
"setting.lb_enable_shadow_casting" "1"\\显示灯光投影
"setting.r_aoproxy_enable" "0"\\环境光遮蔽启用1 禁用0
"setting.r_aoproxy_min_dist" "3"\\环境光遮蔽渲染最小距离
"setting.r_ssao" "0"\\屏幕空间环境光遮蔽
"setting.r_particle_shadows" "0"\\粒子阴影
"setting.cl_particle_fallback_base" "5"\\粒子效果预渲染值
"setting.cl_particle_fallback_multiplier" "1.500000"\\粒子效果预渲染倍速
"setting.r_particle_max_detail_level" "0"\\粒子效果等级
"setting.mat_viewportscale" "1.000000"\\预览缩放
"setting.r_csgo_fsr_upsample" "0"\\超级分辨率采用(0 禁用就完事了)
"setting.sc_hdr_enabled_override" "3"\\HDR
"setting.r_low_latency" "1"\\低延迟模式
"setting.shaderquality" "0"\\着色器质量
"setting.r_csgo_cmaa_enable" "1"\\CMAA抗锯齿是否启用
"setting.msaa_samples" "0"\\MSAA抗锯齿样式
}
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原文链接: /posts/ke6k8NND